
Kubo Masaru finally has recovered from the coma, and at present is attending Ryouzuki school. However, due to his insufficient attendance, he has to repeat a year, is moved from the specially selected sports class to a general education class and additionally got restricted from practicing box. Thus Masaru is frustrated of being unable to continue his only hobby and is completely burning out inside because he doesn't know what to do next in his new reality. Just what sort of destiny such a Masaru could end up with?
Masaru: Ashita no Yukinojou 2 is a Japanese visual novel of 1,024,980 characters, with 21,236 unique words and 2,330 different kanji. Its difficulty rating on Jiten is average, 2.3 out of 5. The full vocabulary list ranks all 21,236 words by how often they appear, and you can study them on Jiten or download them as an Anki deck.
Here are some of the words that appear most often in this media, as well as a sample of its rarer vocabulary.